PropertyStates
public struct PropertyStates
This struct represents the states of a single object property, to be used in a motion operation. Because the start
and end
properties can represent any value type, it is used to create Motion
objects that conveniently handle many property value interpolations by simply passing in representations of that object at its starting and ending points.
Remark
These state values must be of the same object type as the property located at the keypath. For instance, if thepath
property points to a CGRect object, you must provide CGRect objects for the start
and end
properties.
-
The keyPath of the property to be transformed. The keyPath must be a valid, KVC-compliant keyPath of
targetObject
. For your own classes, you must flag the property with@objc
for Swift to find it.Seealso
targetObjectDeclaration
Swift
public let path: String
-
An optional starting value of the motion operation.
Remark
In typical cases, not specifying a starting value will result in the Motion class using the property’s current value at the time the Motion is created. Note that for non-numeric properties like structs this may affect multiple values, such as the x and y properties of CGPoint.Warning
This value must be of the same object type as the property located at the specified path. For instance, if you’re modifying a CGRect object, you must provide a CGRect object here.
Seealso
end
Declaration
Swift
public var start: Any?
-
The ending value of the motion operation.
Remark
Note that for non-numeric properties like structs this may affect multiple values, such as the x and y properties of CGPoint.Warning
This value must be of the same object type as the property located at the specified path. For instance, if you’re modifying a CGRect object, you must provide a CGRect object here.Declaration
Swift
public var end: Any
-
Initializer.
Declaration
Swift
public init(path: String, start: Any? = nil, end: Any)
Parameters
path
The keypath of the property to modify, relative to the target object provided to a Motion.
start
An optional starting value for the motion.
end
The ending value of the motion.